Daily Doodles - Pixel Art Asset Pack #1 (37 sprites)
A downloadable asset pack
Daily Doodles Pixel Art Asset Pack #1
Hi dear all,
After a long hiatus I'm working on a project again. I've thought on for a long time to learn the tricks of pixel art - just for fun. Despite my time-consuming job I believe it's possible to create one sprite a day. It'll help me to avoid the monotony of everyday life and keep things fresh. So take these from me and use them freely.
I'm going to post these attempts on my Twitter feed under the hashtag #DailyDoodles. At weekends I grab all the thingies and add them to this project, so it will become an ever-expanding collection of pixel arts.
This asset pack is the result of the first month, you can find the next part here:
About me
I'm Liz Molnar, graphic designer and eLearning developer.
I'm creating game assets in my free time for my own gratification and passionately learning the basics of game development. These assets are free, but any donation will be warmly welcomed and motivates me to make more!
Content of Week 1 Set
The Week 1 Set includes 16 png/gif files with transparent background. The size of the sprites is 32x32 pixels. You will get the following elements:
- 6 vials with fluids
- 6 square gems
- 4 berries with leaves
Content of Week 2 Set - Weapons
The Week 2 Set includes 7 png/gif files with transparent background. The size of the sprites is 32x32 pixels. You will get the following elements:
- crystal sword
- dagger with gem
- long sword
- rusty flail
- double axe
- golden bow
- spear
Content of Week 3 Set - Magic items
The Week 3 Set includes 7 png/gif files with transparent background. The size of the sprites is 32x32 pixels. You will get the following elements:
- crystal wand
- spellbook
- charmed necklace
- magic orb
- golden ring
- magic wand
- scroll
Content of Week 4 Set - Armour
The Week 4 Set includes 7 png/gif files with transparent background. The size of the sprites is 32x32 pixels. You will get the following elements:
- white shirt
- leathet jerkin
- green vestment
- plate mail
- chain mail
- magician's robe
- monk's robe
License
All included game assets are public domain (Creative Commons Zero) licensed and can be use for commercial purposes. Credit for anything made with this asset pack isn't necessary, but would be nice :)
Download
Click download now to get access to the following files:
Development log
- My Game Assets on RedbubbleNov 21, 2019
- Daily Doodles 2Apr 01, 2018
Comments
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very nice thanks
I noticed the 'blue potion' isn't blue when I downloaded, I have modified some and will add here for you to add if you'd like... 32x32pixelart_assets01_gif
Know this is old post but yeah
I used the red robe from this pack for an upgrade in my Vampire Survivors-like called Deadly Harvest. Just what I needed and in a great art style! Thank you =)
This is Amazing Work you made! Thank you so much! ;)
Can I use your asset for one of my games ? I would surely give your name in the credits .
Your assets are amazing !
This is forever old thread, but thanks for putting up the art. Hope you are still creating cool stuff.
I am a retired programmer and now getting into game development, so far its just been top down RPG/Puzzle games for the kids but looking to do more some day.
Thanks for the artwork
Just plopping a comment down to let you know that the purchase on this page is for Asset Pack 2, and the purchase on Asset Pack 2's page is for this asset pack.
Thanks for the awesome art!
Thank you so much for the donation, I'm happy you like them! I consider this pack finished, but the #2 will be extended the next few days, so it's worth to check back later.
If you plan on continuing a semi-regular release schedule, it might be worth it for you to make a Patreon too. You would be surprised at how many people like the idea of monthly donations to creators they like. I pledge to two music theory channels on YouTube because of how much they have helped me learn.
Thank you so much for your suggestion! I have been thinking about it for a good while. I have an unused account there, maybe I have a look at it again to figure out how it works exactly.